BeoHeadBrain.C

00001 /*!@file Neuro/BeoHeadBrain.H A brain for the beo head */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/BeoHeadBrain.C $
00035 // $Id: BeoHeadBrain.C 12782 2010-02-05 22:14:30Z irock $
00036 //
00037 
00038 #include "Image/OpenCVUtil.H"  // must be first to avoid conflicting defs of int64, uint64
00039 
00040 #include "Neuro/BeoHeadBrain.H"
00041 
00042 #include "Transport/FrameInfo.H"
00043 #include "Raster/GenericFrame.H"
00044 #include "Util/JobWithSemaphore.H"
00045 
00046 //preformace simple rotines like getting image from eyes and tracking
00047 namespace
00048 {
00049   class preBrainLoop : public JobWithSemaphore
00050   {
00051     public:
00052       preBrainLoop(BeoHeadBrain* neoBrain)
00053         :
00054           itsBeoHeadBrain(neoBrain),
00055           itsPriority(1),
00056           itsJobType("PreBrainLoop")
00057     {}
00058 
00059       virtual ~preBrainLoop() {}
00060 
00061       virtual void run()
00062       {
00063         ASSERT(itsBeoHeadBrain);
00064         while(1)
00065         {
00066           itsBeoHeadBrain->updateEyesImage();
00067           itsBeoHeadBrain->trackObjects(); //should be one thread for left and right eyes
00068           usleep(1000);
00069         }
00070       }
00071 
00072       virtual const char* jobType() const
00073       { return itsJobType.c_str(); }
00074 
00075       virtual int priority() const
00076       { return itsPriority; }
00077 
00078     private:
00079       BeoHeadBrain* itsBeoHeadBrain;
00080       const int itsPriority;
00081       const std::string itsJobType;
00082   };
00083 }
00084 
00085 // ######################################################################
00086 BeoHeadBrain::BeoHeadBrain(OptionManager& mgr,
00087                            const std::string& descrName,
00088                            const std::string& tagName)
00089   :
00090   NeoBrain(mgr, descrName, tagName)
00091 {
00092   itsLeftEye = nub::ref<InputFrameSeries>(new InputFrameSeries(mgr));
00093   addSubComponent(itsLeftEye);
00094 }
00095 
00096 // ######################################################################
00097 BeoHeadBrain::~BeoHeadBrain()
00098 {}
00099 
00100 // ######################################################################
00101 void BeoHeadBrain::initHead()
00102 {
00103   //setup pid loop thread
00104   itsThreadServer.reset(new WorkThreadServer("preBrainLoop",1)); //start a single worker thread
00105   itsThreadServer->setFlushBeforeStopping(false);
00106   rutz::shared_ptr<preBrainLoop> j(new preBrainLoop(this));
00107   itsThreadServer->enqueueJob(j);
00108 
00109   Dims imageDims = itsLeftEye->peekDims();
00110   init(imageDims);
00111 }
00112 
00113 void BeoHeadBrain::updateEyesImage()
00114 {
00115   const FrameState is = itsLeftEye->updateNext();
00116   if (is == FRAME_COMPLETE)
00117     return;
00118 
00119   //grab the images
00120   GenericFrame input = itsLeftEye->readFrame();
00121   if (!input.initialized())
00122     return;
00123 
00124   itsCurrentLeftEyeImg = input.asRgb();
00125 }
00126 
00127 Image<PixRGB<byte> >  BeoHeadBrain::getLeftEyeImg()
00128 {
00129   return itsCurrentLeftEyeImg;
00130 }
00131 
00132 Image<PixRGB<byte> >  BeoHeadBrain::getRightEyeImg()
00133 {
00134   return itsCurrentRightEyeImg;
00135 }
00136 
00137 // ######################################################################
00138 void BeoHeadBrain::setTarget(const Point2D<int> loc)
00139 {
00140   this->NeoBrain::setTarget(loc, luminance(itsCurrentLeftEyeImg), -1, false);
00141 }
00142 
00143 // ######################################################################
00144 void BeoHeadBrain::trackObjects()
00145 {
00146   itsCurrentTargetLoc = this->trackObject(luminance(itsCurrentLeftEyeImg));
00147 }
00148 
00149 // ######################################################################
00150 Point2D<int> BeoHeadBrain::getTargetLoc()
00151 {
00152   return itsCurrentTargetLoc;
00153 }
00154 
00155 // ######################################################################
00156 /* So things look consistent in everyone's emacs... */
00157 /* Local Variables: */
00158 /* indent-tabs-mode: nil */
00159 /* End: */
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