Node.H

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00001 /*!@file Beobot/Node.H basic node in a graph class */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Christian Siagian <siagian@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Beobot/Node.H $
00035 // $Id $
00036 //
00037 
00038 #ifndef BEOBOT_NODE_H_DEFINED
00039 #define BEOBOT_NODE_H_DEFINED
00040 
00041 #include "Image/Point2D.H"
00042 //#include "Beobot/Edge.H"
00043 #include "rutz/shared_ptr.h"
00044 #include <string>
00045 #include <vector>
00046 
00047 class Node;
00048 class Edge;
00049 
00050 //! basic node in a graph class
00051 //! the Point2D<int> location is only for display purposes, it is not necessary
00052 //! to enter it (unless we want to draw the graph image)
00053 class Node
00054 {
00055 public:
00056   // ######################################################################
00057   //! @name Constructor, assigment and destructor
00058   //@{
00059 
00060   //! Constructor: generate a node with coordinates and label
00061   Node(uint index,
00062        const Point2D<int> point = Point2D<int>(-1,-1),
00063        const std::string label = std::string(""));
00064 
00065   //! Destructor
00066   ~Node();
00067 
00068   //! inline get the index
00069   inline uint getIndex();
00070 
00071   //! inline get the index
00072   inline void setIndex(int index);
00073 
00074   //! get the Point2D<int> location for printing/display
00075   inline Point2D<int> getCoordinate();
00076 
00077   //! set the Point2D<int> location for printing/display
00078   inline void setCoordinate(Point2D<int> coor);
00079 
00080   //! get the label for printing/display
00081   inline std::string getLabel();
00082 
00083   //! set the label for printing/display
00084   inline void setLabel(std::string label);
00085 
00086 //   //! set edge in
00087 //   inline void setEdgeIn(std::vector<rutz::shared_ptr<Edge> > edgeIn);
00088 
00089 //   //! set edge out
00090 //   inline void setEdgeOut(std::vector<rutz::shared_ptr<Edge> > edgeOut);
00091 
00092   //@}
00093 
00094 private:
00095 
00096   //! its index - the one thing that matter
00097   uint itsIndex;
00098 
00099   //! points and label for display
00100   Point2D<int> itsCoor;
00101   std::string itsLabel;
00102 
00103   //  std::vector<rutz::shared_ptr<Edge> > itsEdgeIn;
00104   //std::vector<rutz::shared_ptr<Edge> > itsEdgeOut;
00105 };
00106 
00107 // ######################################################################
00108 // Implementation for Node inline functions
00109 // ######################################################################
00110 inline uint Node::getIndex()
00111 {
00112   return itsIndex;
00113 }
00114 
00115 inline void Node::setIndex(int index)
00116 {
00117   itsIndex = index;
00118 }
00119 
00120 inline Point2D<int> Node::getCoordinate()
00121 {
00122   return itsCoor;
00123 }
00124 
00125 inline void Node::setCoordinate(Point2D<int> coor)
00126 {
00127   itsCoor = coor;
00128 }
00129 
00130 inline std::string Node::getLabel()
00131 {
00132   return itsLabel;
00133 }
00134 
00135 inline void Node::setLabel(std::string label)
00136 {
00137   itsLabel = label;
00138 }
00139 
00140 // inline void Node::setEdgeIn(std::vector<rutz::shared_ptr<Edge> > edgeIn)
00141 // {
00142 //   itsEdgeIn.clear();
00143 //   for(uint i = 0; i < edgeIn.size(); i++)
00144 //     itsEdgeIn.push_back(edgeIn[i]);
00145 // }
00146 
00147 // inline void Node::setEdgeOut(std::vector<rutz::shared_ptr<Edge> > edgeOut)
00148 // {
00149 //   itsEdgeOut.clear();
00150 //   for(uint i = 0; i < edgeOut.size(); i++)
00151 //     itsEdgeOut.push_back(edgeOut[i]);
00152 // }
00153 #endif
00154 
00155 // ######################################################################
00156 /* So things look consistent in everyone's emacs... */
00157 /* Local Variables: */
00158 /* indent-tabs-mode: nil */
00159 /* End: */
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