TargetChecker.H

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00001 /*!@file Neuro/TargetChecker.H check+count targets hit during a neural simulation */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Rob Peters <rjpeters at usc dot edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/TargetChecker.H $
00035 // $Id: TargetChecker.H 10744 2009-02-03 04:51:40Z itti $
00036 //
00037 
00038 #ifndef NEURO_TARGETCHECKER_H_DEFINED
00039 #define NEURO_TARGETCHECKER_H_DEFINED
00040 
00041 #include "Component/ModelComponent.H"
00042 #include "Component/ModelParam.H"
00043 #include "Image/Image.H"
00044 #include "Neuro/NeuroSimEvents.H"
00045 #include "Simulation/SimModule.H"
00046 
00047 class InputFrame;
00048 
00049 //! Check and count targets hit during a neural simulation
00050 /*! We look for SimEventRetinaImage as well as for SimEventWTAwinner,
00051   and post a SimEventBreak when all targets were attended to. */
00052 class TargetChecker : public SimModule
00053 {
00054 public:
00055   //! Constructor
00056   TargetChecker(OptionManager& mgr,
00057                 const std::string& descrName = "Target Checker",
00058                 const std::string& tagName = "TargetChecker");
00059 
00060   //! Destructor
00061   virtual ~TargetChecker();
00062 
00063 protected:
00064   //! Callback for when a new WTA winner is available
00065   SIMCALLBACK_DECLARE(TargetChecker, SimEventWTAwinner);
00066 
00067   //! Callback for when a new WTA winner is available
00068   SIMCALLBACK_DECLARE(TargetChecker, SimEventRetinaImage);
00069 
00070   //! Callback for when a new target mask should be used
00071   SIMCALLBACK_DECLARE(TargetChecker, SimEventTargetMask);
00072 
00073   //! Get started
00074   virtual void start1();
00075 
00076   //! Get reset
00077   virtual void reset1();
00078 
00079 private:
00080   // FOA radius for our drawings
00081   OModelParam<int> itsFOAradius;
00082 
00083   // text log file name
00084   OModelParam<std::string> itsLogFile;
00085 
00086   // filename of a targetmask image to load; or empty string for no targetmask
00087   OModelParam<std::string> itsTargetMaskFname;
00088 
00089   // This is a visual memory of which locations in the visual field
00090   // have been covertly attended to; it starts as an empty image of
00091   // same dims as this->retinalImage, but FOAs get painted into it each time
00092   // a new shift of covert attention is made. NOTE: this concept works
00093   // well with a static input, but determining when the visual field
00094   // should be erased or shifted because the viewpoint changed should
00095   // come from the SaccadeController in a future implementation. The
00096   // same applies to SM and WTA, for that matter.
00097   Image<byte> itsVisualField;
00098 
00099   // stores the image that was passed in to setTargetMask()
00100   Image<byte> itsRawTargetMask;
00101 
00102   // binary mask indicating where targets are; if one was given to
00103   // Brain::input(), that's a copy of it with the targets found so far
00104   // painted in a different color, otherwise it's an initialized image
00105   Image<byte> itsTargetMask;
00106 
00107   // number of targets that still need to be found
00108   int itsNumTargetsRemaining;
00109 };
00110 
00111 // ######################################################################
00112 /* So things look consistent in everyone's emacs... */
00113 /* Local Variables: */
00114 /* indent-tabs-mode: nil */
00115 /* End: */
00116 
00117 #endif // NEURO_TARGETCHECKER_H_DEFINED
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