
Definition in file NeuroSimEvents.H.
#include "Channels/InputFrame.H"
#include "Neuro/WTAwinner.H"
#include "Neuro/SaccadeBodyPart.H"
#include "Neuro/SaccadeController.H"
#include "Simulation/SimEvent.H"
#include "Simulation/SimReq.H"
#include "Util/TransientStatus.H"
#include "Channels/ChannelVisitor.H"
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Go to the source code of this file.
Classes | |
| class | SimEventWTAwinner |
| The WinnerTakeAll selected a winner. More... | |
| class | SimEventTargetsHit |
| The TargetChecker hit a one or more targets. More... | |
| class | SimEventRetinaImage |
| A new image is available from the retina. More... | |
| class | SimEventVisualCortexOutput |
| A new output is available from the VisualCortex. More... | |
| class | SimEventSaliencyMapOutput |
| A new output is available from the SaliencyMap. More... | |
| class | SimEventGistOutput |
| A new output is available from the GistEstimator. More... | |
| class | SimEventTaskRelevanceMapOutput |
| A new output is available from the TaskRelevanceMap. More... | |
| class | SimEventAttentionGuidanceMapOutput |
| A new output is available from the AttentionGuidanceMap. More... | |
| class | SimEventAttentionGateOutput |
| A new output is available from the AttentionGate. More... | |
| struct | SimEventAttentionGateStageTwoObjects |
| class | SimEventAttentionGateStageTwoSegments |
| class | SimEventShapeEstimatorOutput |
| A new output is available from the ShapeEstimator. More... | |
| class | SimEventSaccadeStatus |
| A SaccadeController may post this at every evolve. More... | |
| class | SimEventSaccadeStatusEye |
| An Eye SaccadeController may post this at every evolve. More... | |
| class | SimEventSaccadeStatusHead |
| An Head SaccadeController may post this at every evolve. More... | |
| class | SimEventEyeTrackerData |
| An EyeTrackerSaccadeController may post this. More... | |
| class | SimEventMyCoordinates |
| A virtual or real robot may post this. More... | |
| class | SimEventRetinaCoordMap |
| A map from each x,y in the retina to a real world coordinate R=X, G=Y, B=Z. More... | |
| class | SimEventSaliencyCoordMap |
| A map from saliency to real world coordinates with values. More... | |
| class | SimReqVCXchanVis |
| Trigger a ChannelVisitor on VisualCortex. More... | |
| class | SimEventObjectToBias |
| Indicate which object we are biasing for (use for statistics). More... | |
| class | SimEventTargetMask |
| A new target mask is available, TargetChecker will check for this and use the new mask. More... | |
| class | SimReqVCXfeatures |
| Request VCX features at a given location. More... | |
| class | SimReqVCXmaps |
| Request VCX internal maps. More... | |
| class | SimEventVisualBufferOutput |
| A new output is available from the VisualBuffer. More... | |
1.4.4