00001 /*!@file Neuro/SimulationViewerConfigurator.C pick a SimulationViewer */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/SimulationViewerConfigurator.C $ 00035 // $Id: SimulationViewerConfigurator.C 13657 2010-07-12 22:43:55Z beobot $ 00036 // 00037 00038 #include "Neuro/SimulationViewerConfigurator.H" 00039 #include "Component/OptionManager.H" 00040 #include "Neuro/NeuroOpts.H" 00041 #include "Neuro/SimulationViewer.H" 00042 #include "Neuro/SimulationViewerCompress.H" 00043 #include "Neuro/SimulationViewerEyeMvt.H" 00044 #include "Neuro/SimulationViewerEyeMvt2.H" 00045 #include "Neuro/SimulationViewerEyeMvtNeuro.H" 00046 #include "Neuro/SimulationViewerEyeRegion.H" 00047 #include "Neuro/SimulationViewerEyeSim.H" 00048 #include "Neuro/SimulationViewerStd.H" 00049 #include "Neuro/SimulationViewerStub.H" 00050 #include "Neuro/SimulationViewerSurpCont.H" 00051 #include "Neuro/SimulationViewerNerdCam.H" 00052 #include "Neuro/SimulationViewerStats.H" 00053 #include "Neuro/SimulationViewerRecStats.H" 00054 #include "Neuro/SimulationViewerHand.H" 00055 #include "Neuro/SimulationViewerEyeHand.H" 00056 00057 // ###################################################################### 00058 // ###################################################################### 00059 // ###################################################################### 00060 SimulationViewerConfigurator:: 00061 SimulationViewerConfigurator(OptionManager& mgr, 00062 const std::string& descrName, 00063 const std::string& tagName) : 00064 ModelComponent(mgr, descrName, tagName), 00065 itsSVtype(&OPT_SimulationViewerType, this), 00066 itsSV(new SimulationViewerStub(mgr)) 00067 { 00068 addSubComponent(itsSV); 00069 } 00070 00071 // ###################################################################### 00072 SimulationViewerConfigurator::~SimulationViewerConfigurator() 00073 { } 00074 00075 // ###################################################################### 00076 nub::ref<SimulationViewer> SimulationViewerConfigurator::getSV() const 00077 { return itsSV; } 00078 00079 // ###################################################################### 00080 void SimulationViewerConfigurator:: 00081 paramChanged(ModelParamBase* const param, 00082 const bool valueChanged, 00083 ParamClient::ChangeStatus* status) 00084 { 00085 ModelComponent::paramChanged(param, valueChanged, status); 00086 00087 // was that a change of our baby's name? 00088 if (param == &itsSVtype) { 00089 // if we had one, let's unregister it (when we later reset() the 00090 // nub::ref, the current SimulationViewer will unexport its 00091 // command-line options): 00092 removeSubComponent(*itsSV); 00093 00094 // instantiate a SV of the appropriate type: 00095 if (itsSVtype.getVal().compare("None") == 0 00096 || itsSVtype.getVal().compare("Stub") == 0) // "stub" SimulationViewer 00097 itsSV.reset(new SimulationViewerStub(getManager())); 00098 else if (itsSVtype.getVal().compare("Std") == 0) // standard 00099 itsSV.reset(new SimulationViewerStd(getManager())); 00100 else if (itsSVtype.getVal().compare("Compress") == 0) // compression 00101 itsSV.reset(new SimulationViewerCompress(getManager())); 00102 else if (itsSVtype.getVal().compare("EyeMvt") == 0) // eye movements 00103 itsSV.reset(new SimulationViewerEyeMvt(getManager())); 00104 else if (itsSVtype.getVal().compare("EyeMvt2") == 0) // eye movements v 2.0 00105 itsSV.reset(new SimulationViewerEyeMvt2(getManager())); 00106 else if (itsSVtype.getVal().compare("EyeMvtNeuro") == 0) // eye mvt neuro 00107 itsSV.reset(new SimulationViewerEyeMvtNeuro(getManager())); 00108 else if (itsSVtype.getVal().compare("EyeRegion") == 0) // eye mvt region 00109 itsSV.reset(new SimulationViewerEyeRegion(getManager())); 00110 else if (itsSVtype.getVal().compare("EyeSim") == 0) // eye mvt simulation 00111 itsSV.reset(new SimulationViewerEyeSim(getManager())); 00112 else if (itsSVtype.getVal().compare("ASAC") == 0) // Surprise Control 00113 itsSV.reset(new SimulationViewerSurpCont(getManager())); 00114 else if (itsSVtype.getVal().compare("NerdCam") == 0) // Surprise Control 00115 itsSV.reset(new SimulationViewerNerdCam(getManager())); 00116 else if (itsSVtype.getVal().compare("Stats") == 0) // Stats 00117 itsSV.reset(new SimulationViewerStats(getManager())); 00118 else if (itsSVtype.getVal().compare("RecStats") == 0) // Stats 00119 itsSV.reset(new SimulationViewerRecStats(getManager())); 00120 else if (itsSVtype.getVal().compare("Hand") == 0) // Hand 00121 itsSV.reset(new SimulationViewerHand(getManager())); 00122 else if (itsSVtype.getVal().compare("EyeHand") == 0) // Hand 00123 itsSV.reset(new SimulationViewerEyeHand(getManager())); 00124 else 00125 LFATAL("Unknown SimulationViewer type %s", itsSVtype.getVal().c_str()); 00126 00127 // add our baby as a subcomponent of us so that it will become 00128 // linked to the manager through us (hopefully we are registered 00129 // with the manager), which in turn will allow it to export its 00130 // command-line options and get configured: 00131 00132 addSubComponent(itsSV); 00133 00134 // tell the SV to export its options: 00135 itsSV->exportOptions(MC_RECURSE); 00136 00137 // some info message: 00138 LINFO("Selected SV of type %s", itsSVtype.getVal().c_str()); 00139 } 00140 } 00141 00142 00143 // ###################################################################### 00144 /* So things look consistent in everyone's emacs... */ 00145 /* Local Variables: */ 00146 /* indent-tabs-mode: nil */ 00147 /* End: */