#include "Neuro/Retina.H"
#include "Component/OptionManager.H"
#include "Component/ModelOptionDef.H"
#include "Image/CutPaste.H"
#include "Image/DrawOps.H"
#include "Image/ColorOps.H"
#include "Image/MatrixOps.H"
#include "Image/Point2DT.H"
#include "Image/PyramidOps.H"
#include "SpaceVariant/SpaceVariantOpts.H"
#include "Media/MediaSimEvents.H"
#include "Neuro/NeuroOpts.H"
#include "Neuro/NeuroSimEvents.H"
#include "Neuro/SpatialMetrics.H"
#include "Channels/ChannelOpts.H"
#include "Psycho/EyeData.H"
#include "Raster/Raster.H"
#include "Simulation/SimEventQueue.H"
#include "Transport/FrameInfo.H"
#include "Transport/FrameOstream.H"
#include "Util/sformat.H"
#include <cstdlib>
#include <iostream>
#include <exception>
#include <vector>
Go to the source code of this file.
Variables | |
static const ModelOptionDef | OPT_ClipMaskFname |
static const ModelOptionDef | OPT_RawInpRectBorder |
static const ModelOptionDef | OPT_EnablePyramidCaches |
a human retina
Definition in file Retina.C.
const ModelOptionDef OPT_ClipMaskFname [static] |
{ MODOPT_ARG_STRING, "ClipMaskFname", &MOC_BRAIN, OPTEXP_CORE, "Name of a grayscale image file to be loaded and used as a " "clipmask for Brain", "clip-mask", '\0', "<filename>", "" }
const ModelOptionDef OPT_EnablePyramidCaches [static] |
{ MODOPT_FLAG, "EnablePyramidCaches", &MOC_BRAIN, OPTEXP_CORE, "Whether to allow caching of commonly-needed image pyramids based " "on the current input image, such as the intensity pyramid shared " "between the intensity channel and the motion channels, or the " "laplacian pyramid shared among the oriented gabor channels. There " "should be no reason to disable pyramid caching except for " "debugging or profiling.", "enable-pyramid-caches", '\0', "", "true" }
const ModelOptionDef OPT_RawInpRectBorder [static] |
{ MODOPT_ARG(int), "RawInpRectBorder", &MOC_BRAIN, OPTEXP_CORE, "Border size to use for the Retina's raw input rectangle (used to " "select random samples in SimulationViewerCompress), in pixels.", "rawinput-rect-border", '\0', "<int>", "128" }