00001 /*! @file SceneUnderstanding/test-vision.C Test the various vision comp 00002 * with simple stimulus*/ 00003 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00006 // by the University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Lior Elazary <elazary@usc.edu> 00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/plugins/SceneUnderstanding/test-vision.C $ 00036 // $Id: test-vision.C 13765 2010-08-06 18:56:17Z lior $ 00037 // 00038 00039 //#include "Image/OpenCVUtil.H" // must be first to avoid conflicting defs of int64, uint64 00040 00041 #include "Component/JobServerConfigurator.H" 00042 #include "Component/ModelManager.H" 00043 #include "Image/Image.H" 00044 #include "Image/Pixels.H" 00045 #include "Image/Point2D.H" 00046 #include "Media/SimFrameSeries.H" 00047 #include "Neuro/NeuroOpts.H" 00048 #include "Raster/Raster.H" 00049 #include "Simulation/SimEventQueueConfigurator.H" 00050 #include "Simulation/SimEventQueue.H" 00051 #include "plugins/SceneUnderstanding/VisualCortex.H" 00052 #include "Util/AllocAux.H" 00053 #include "Util/Pause.H" 00054 #include "Util/Types.H" 00055 #include "Util/csignals.H" 00056 #include "Util/log.H" 00057 #include "Util/sformat.H" 00058 #include "rutz/trace.h" 00059 00060 #include <signal.h> 00061 #include <sys/types.h> 00062 00063 00064 int main(const int argc, const char **argv) 00065 { 00066 00067 // 'volatile' because we will modify this from signal handlers 00068 volatile int signum = 0; 00069 00070 // catch signals and redirect them for a clean exit (in particular, 00071 // this gives us a chance to do useful things like flush and close 00072 // output files that would otherwise be left in a bogus state, like 00073 // mpeg output files): 00074 catchsignals(&signum); 00075 00076 MYLOGVERB = LOG_INFO; 00077 ModelManager manager("Test Vision"); 00078 00079 nub::ref<SimEventQueueConfigurator> 00080 seqc(new SimEventQueueConfigurator(manager)); 00081 manager.addSubComponent(seqc); 00082 00083 nub::ref<SimOutputFrameSeries> ofs(new SimOutputFrameSeries(manager)); 00084 manager.addSubComponent(ofs); 00085 00086 nub::ref<SimInputFrameSeries> ifs(new SimInputFrameSeries(manager)); 00087 manager.addSubComponent(ifs); 00088 00089 nub::ref<VisualCortex> vc(new VisualCortex(manager)); 00090 manager.addSubComponent(vc); 00091 00092 00093 // Request a bunch of option aliases (shortcuts to lists of options): 00094 REQUEST_OPTIONALIAS_NEURO(manager); 00095 00096 if (manager.parseCommandLine( 00097 (const int)argc, (const char**)argv, "", 0, 0) == false) 00098 return 1; 00099 00100 nub::ref<SimEventQueue> seq = seqc->getQ(); 00101 00102 00103 manager.start(); 00104 00105 // temporary, for debugging... 00106 seq->printCallbacks(); 00107 00108 PauseWaiter p; 00109 int retval = 0; 00110 SimStatus status = SIM_CONTINUE; 00111 00112 // main loop: 00113 while(status == SIM_CONTINUE) 00114 { 00115 // Abort if we received a kill or similar signal: 00116 if (signum != 0) { 00117 LINFO("quitting because %s was caught", signame(signum)); 00118 retval = -1; break; 00119 } 00120 00121 // Are we in pause mode, if so, hold execution: 00122 if (p.checkPause()) continue; 00123 00124 // Evolve for one time step and switch to the next one: 00125 status = seq->evolve(); 00126 } 00127 00128 // print final memory allocation stats 00129 LINFO("Simulation terminated."); 00130 00131 // stop all our ModelComponents 00132 manager.stop(); 00133 00134 return 0; 00135 } 00136