#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Image/Transforms.H"
#include "Image/DrawOps.H"
#include "Image/ShapeOps.H"
#include "Image/ColorOps.H"
#include "Image/Rectangle.H"
#include "Image/MathOps.H"
#include "Image/Layout.H"
#include "Media/FrameSeries.H"
#include "Transport/FrameInfo.H"
#include "Raster/GenericFrame.H"
#include "Raster/Raster.H"
#include "GUI/AutomateXWin.H"
#include "GUI/ImageDisplayStream.H"
#include "GUI/XWinManaged.H"
#include "GUI/DebugWin.H"
#include "Neuro/getSaliency.H"
#include "plugins/SceneUnderstanding/POMDP.H"
#include "plugins/SceneUnderstanding/Ganglion.H"
Go to the source code of this file.
Defines | |
#define | KEY_UP 98 |
#define | KEY_DOWN 104 |
#define | KEY_LEFT 100 |
#define | KEY_RIGHT 102 |
Functions | |
int | getKey (nub::ref< OutputFrameSeries > &ofs) |
Image< PixRGB< byte > > | getImage (AutomateXWin &xwin) |
void | doAction (AutomateXWin &xwin, const int action) |
int | main (const int argc, const char **argv) |
Play the escape game using POMDP
Definition in file play-escape.C.