play-escape.C File Reference

#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Image/Transforms.H"
#include "Image/DrawOps.H"
#include "Image/ShapeOps.H"
#include "Image/ColorOps.H"
#include "Image/Rectangle.H"
#include "Image/MathOps.H"
#include "Image/Layout.H"
#include "Media/FrameSeries.H"
#include "Transport/FrameInfo.H"
#include "Raster/GenericFrame.H"
#include "Raster/Raster.H"
#include "GUI/AutomateXWin.H"
#include "GUI/ImageDisplayStream.H"
#include "GUI/XWinManaged.H"
#include "GUI/DebugWin.H"
#include "Neuro/getSaliency.H"
#include "plugins/SceneUnderstanding/POMDP.H"
#include "plugins/SceneUnderstanding/Ganglion.H"
Include dependency graph for play-escape.C:

Go to the source code of this file.

Defines

#define KEY_UP   98
#define KEY_DOWN   104
#define KEY_LEFT   100
#define KEY_RIGHT   102

Functions

int getKey (nub::ref< OutputFrameSeries > &ofs)
Image< PixRGB< byte > > getImage (AutomateXWin &xwin)
void doAction (AutomateXWin &xwin, const int action)
int main (const int argc, const char **argv)

Detailed Description

Play the escape game using POMDP

Definition in file play-escape.C.

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