00001 /*!@file Neuro/SimulationViewerRecStats.H View/save a bunch of recognition stats */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2005 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Lior Elazary 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Neuro/SimulationViewerRecStats.H $ 00035 // $Id: SimulationViewerRecStats.H 10794 2009-02-08 06:21:09Z itti $ 00036 // 00037 00038 #ifndef NEURO_SIMULATIONVIEWERRECSTATS_H_DEFINED 00039 #define NEURO_SIMULATIONVIEWERRECSTATS_H_DEFINED 00040 00041 #include "Neuro/SimulationViewer.H" 00042 #include "Neuro/NeuroSimEvents.H" 00043 #include "Media/TestImages.H" 00044 #include <fstream> 00045 00046 class SimulationViewerRecStats : public SimulationViewer { 00047 public: 00048 // ###################################################################### 00049 /*! @name Constructors and destructors */ 00050 //@{ 00051 00052 //! Constructor. See ModelComponent.H. 00053 SimulationViewerRecStats(OptionManager& mgr, 00054 const std::string& descrName="Simulation Viewer Stats", 00055 const std::string& tagName="SimulationViewerRecStats"); 00056 //! Destructor 00057 virtual ~SimulationViewerRecStats(); 00058 00059 //@} 00060 00061 protected: 00062 //! Callback for when a new attention shift occurs 00063 SIMCALLBACK_DECLARE(SimulationViewerRecStats, SimEventWTAwinner); 00064 00065 OModelParam<std::string> itsStatsFname; //!< Filename for the stats 00066 00067 //! Get started: 00068 virtual void start2(); 00069 00070 //! Get stopped: 00071 virtual void stop2(); 00072 00073 //! apply an advisory lock on a file 00074 void lockFile(const std::string fileName, int &fd, struct flock &fl) const; 00075 00076 //! remove an advisory lock on a file 00077 void unlockFile(const std::string fileName, const int fd, 00078 struct flock &fl) const; 00079 00080 std::string getObjNameAtLoc(const std::vector<TestImages::ObjData> &objects, 00081 const Point2D<int>& loc); 00082 00083 private: 00084 bool itsUseStatsFile; 00085 std::ofstream *itsStatsFile; // file to write stats to 00086 unsigned long totalRec; //the total number we processed 00087 unsigned long totalRecScenes; //the total scenes recognized 00088 unsigned long totalRecObj; //the total obj recognized 00089 00090 }; 00091 00092 00093 // ###################################################################### 00094 /* So things look consistent in everyone's emacs... */ 00095 /* Local Variables: */ 00096 /* mode: c++ */ 00097 /* indent-tabs-mode: nil */ 00098 /* End: */ 00099 00100 #endif // NEURO_SIMULATIONVIEWERSTATS_H_DEFINED