psycho-movie2.C

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00001 /*!@file AppPsycho/psycho-movie2.C Psychophysics interactive display of movies */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the //
00005 // University of Southern California (USC) and the iLab at USC.         //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/AppPsycho/psycho-movie2.C $
00035 // $Id: psycho-movie2.C 14755 2011-04-29 05:55:18Z itti $
00036 //
00037 
00038 #include "Component/ModelManager.H"
00039 #include "Component/ModelOptionDef.H"
00040 #include "Audio/AudioWavFile.H"
00041 #include "Devices/AudioGrabber.H"
00042 #include "Devices/AudioMixer.H"
00043 #include "Devices/DeviceOpts.H"
00044 #include "Image/Image.H"
00045 #include "Media/MPEGStream.H"
00046 #include "Media/MediaOpts.H"
00047 #include "Psycho/PsychoDisplay.H"
00048 #include "Psycho/EyeTrackerConfigurator.H"
00049 #include "Psycho/EyeTracker.H"
00050 #include "Psycho/PsychoOpts.H"
00051 #include "Component/EventLog.H"
00052 #include "Component/ComponentOpts.H"
00053 #include "GUI/SDLdisplay.H"
00054 #include "Util/MathFunctions.H"
00055 #include "Util/Types.H"
00056 #include "Video/VideoFrame.H"
00057 #include "Neuro/NeuroOpts.H"
00058 #include "Image/DrawOps.H"
00059 #include "Image/ImageSet.H"
00060 #include "Image/ShapeOps.H"
00061 #include "GUI/GUIOpts.H"
00062 #include "Image/CutPaste.H"
00063 #include "Raster/Raster.H"
00064 
00065 #include <vector>
00066 #include <pthread.h>
00067 
00068 #define CACHELEN 150
00069 
00070 volatile bool recordaudio = false;
00071 volatile bool keepgoing = true;
00072 volatile int recnb = 0;
00073 volatile bool audioA = false;
00074 volatile bool movingV = false;
00075 
00076 static const ModelOptionDef OPT_AudioAfter =
00077   { MODOPT_FLAG, "AudioAfter", &MOC_DISPLAY, OPTEXP_SAVE,
00078     "Record audio after the movie presentation",
00079     "audio-after", '\0', "", "false" };
00080 
00081 static const ModelOptionDef OPT_MovingVideo =
00082   { MODOPT_FLAG, "MovingVideo", &MOC_DISPLAY, OPTEXP_SAVE,
00083     "Play the series of videos as moving videos or still videos",
00084     "moving-video", '\0', "", "false" };
00085 
00086 // ######################################################################
00087 static void *audiorecorder(void *agbv)
00088 {
00089   bool recording = false;
00090   std::vector<AudioBuffer<byte> > rec;
00091   AudioGrabber *agb = (AudioGrabber *)agbv;
00092 
00093   while(keepgoing)
00094     {
00095       // start recording?
00096       if (recording == false && recordaudio == true)
00097         { rec.clear(); recording = true; }
00098 
00099       // stop recording?
00100       if (recording == true && recordaudio == false)
00101         {
00102           // save our current records
00103           char fname[100];
00104           if (audioA == true)
00105             {
00106               if (movingV == true)
00107                 sprintf(fname, "25sec_moving_audio%04d.wav", recnb);
00108               else
00109                 sprintf(fname, "25sec_still_audio%04d.wav", recnb);
00110             }
00111           else
00112             {
00113               if (movingV == true)
00114                 sprintf(fname, "3sec_moving_audio%04d.wav", recnb);
00115               else
00116                 sprintf(fname, "3sec_still_audio%04d.wav", recnb);
00117             }
00118           writeAudioWavFile(fname, rec);
00119 
00120           // ready for next recording:
00121           recnb ++; recording = false;
00122         }
00123 
00124       // we grab the audio data all the time, so that it does not
00125       // start piling up into the internal buffers of the audio
00126       // grabber; but we will save it only if we are in recording
00127       // mode. Note: the call to grab() is blocking and hence sets
00128       // the pace of our loop here. With 256 samples at 11.025kHz
00129       // that's about 23ms:
00130       AudioBuffer<byte> data;
00131       agb->grab(data);
00132       if (data.nsamples() != 256U)
00133         LERROR("Recorded len %u is not 256!", data.nsamples());
00134 
00135       // continue recording?
00136       if (recording == true && recordaudio == true && data.nsamples() == 256U)
00137         // store in our queue of records:
00138         rec.push_back(data);
00139     }
00140 
00141   // terminate thread:
00142   pthread_exit(0);
00143   return NULL;
00144 }
00145 
00146 // ######################################################################
00147 static bool cacheFrame(nub::soft_ref<InputMPEGStream>& mp,
00148                        std::deque<VideoFrame>& cache)
00149 {
00150   const VideoFrame frame = mp->readVideoFrame();
00151   if (!frame.initialized()) return false; // end of stream
00152 
00153   cache.push_front(frame);
00154   return true;
00155 }
00156 
00157 // ######################################################################
00158 static int submain(const int argc, char** argv)
00159 {
00160   MYLOGVERB = LOG_INFO;  // suppress debug messages
00161 
00162   // Instantiate a ModelManager:
00163   ModelManager manager("Psycho Movie");
00164 
00165   OModelParam<bool> audioAfter(&OPT_AudioAfter, &manager);
00166   OModelParam<bool> movingVideo(&OPT_MovingVideo, &manager);
00167 
00168   // Instantiate our various ModelComponents:
00169   nub::soft_ref<InputMPEGStream> mp
00170     (new InputMPEGStream(manager, "Input MPEG Stream", "InputMPEGStream"));
00171   manager.addSubComponent(mp);
00172 
00173   nub::soft_ref<PsychoDisplay> d(new PsychoDisplay(manager));
00174   manager.addSubComponent(d);
00175 
00176   nub::soft_ref<AudioMixer> mix(new AudioMixer(manager));
00177   manager.addSubComponent(mix);
00178 
00179   nub::soft_ref<AudioGrabber> agb(new AudioGrabber(manager));
00180   manager.addSubComponent(agb);
00181 
00182   nub::soft_ref<EyeTrackerConfigurator>
00183     etc(new EyeTrackerConfigurator(manager));
00184   manager.addSubComponent(etc);
00185 
00186   nub::soft_ref<EventLog> el(new EventLog(manager));
00187   manager.addSubComponent(el);
00188 
00189   // set a few defaults:
00190   manager.setOptionValString(&OPT_InputMPEGStreamPreload, "true");
00191   manager.setOptionValString(&OPT_EventLogFileName, "psychodata.psy");
00192   manager.setOptionValString(&OPT_EyeTrackerType, "ISCAN");
00193   manager.setOptionValString(&OPT_AudioMixerLineIn, "false");
00194   manager.setOptionValString(&OPT_AudioMixerCdIn, "false");
00195   manager.setOptionValString(&OPT_AudioMixerMicIn, "true");
00196   manager.setOptionValString(&OPT_AudioGrabberBits, "8");
00197   manager.setOptionValString(&OPT_AudioGrabberFreq, "11025");
00198   manager.setOptionValString(&OPT_AudioGrabberBufSamples, "256");
00199   manager.setOptionValString(&OPT_AudioGrabberChans, "1");
00200 
00201   // Parse command-line:
00202   if (manager.parseCommandLine(argc, argv,
00203                                "<movie1.mpg> ... <movieN.mpg>", 1, -1)==false)
00204     return(1);
00205 
00206   audioA = audioAfter.getVal();
00207   movingV = movingVideo.getVal();
00208 
00209   // hook our various babies up and do post-command-line configs:
00210   nub::soft_ref<EyeTracker> et = etc->getET();
00211   d->setEyeTracker(et);
00212   d->setEventLog(el);
00213   et->setEventLog(el);
00214 
00215   // let's get all our ModelComponent instances started:
00216   manager.start();
00217 
00218   // let's display a static low-level ISCAN calibration grid:
00219   d->clearScreen();
00220   d->displayISCANcalib();
00221   d->waitForKey();
00222 
00223   // setup array of movie indices:
00224   uint nbmovies = manager.numExtraArgs(); int index[nbmovies];
00225   for (uint i = 0; i < nbmovies; i ++) index[i] = i;
00226   LINFO("Randomizing movies..."); randShuffle(index,nbmovies);
00227 
00228   // get the audio going:
00229   pthread_t runner;
00230   pthread_create(&runner, NULL, &audiorecorder, (void *)(agb.get()));
00231   char txt[100];
00232 
00233   // main loop:
00234   std::deque<VideoFrame> cache;
00235 
00236   for (uint i = 0; i < nbmovies; i ++)
00237     {
00238       // let's do an eye-tracker calibration once in a while:
00239       int calibFreq = 10;
00240 
00241       if(movingVideo.getVal() == false && audioAfter.getVal() == true)
00242         {
00243           calibFreq = 2;
00244         }
00245 
00246       if ((i % calibFreq) == 0)
00247          {
00248 
00249           d->displayText("<SPACE> for eye-tracker calibration");
00250           int k = d->waitForKey();
00251           if (k == ' ') et->calibrate(d);
00252           d->clearScreen();
00253           if (i == 0) d->displayText("<SPACE> to start with the movies");
00254           else d->displayText("<SPACE> to continue with the movies");
00255           d->waitForKey();
00256         }
00257 
00258       // cache initial movie frames:
00259       d->clearScreen();
00260       if (cache.size()) LFATAL("ooops, cache not empty?");
00261       bool streaming = true;
00262       LINFO("Buffering '%s'...", manager.getExtraArg(index[i]).c_str());
00263       // NOTE: we now specify --preload-mpeg=true with a
00264       // setOptionValString() a few lines up from here
00265       mp->setFileName(manager.getExtraArg(index[i]));
00266       for (uint j = 0; j < CACHELEN; j ++)
00267         {
00268           streaming = cacheFrame(mp, cache);
00269           if (streaming == false) break;  // all movie frames got cached!
00270         }
00271       LINFO("'%s' ready.", manager.getExtraArg(index[i]).c_str());
00272 
00273       // give a chance to other processes (useful on single-CPU machines):
00274       sleep(1); if (system("sync")) LERROR("error in sync");
00275 
00276       // display fixation to indicate that we are ready:
00277       d->displayFixation();
00278 
00279       // ready to go whenever the user is ready:
00280       d->waitForKey(); int frame = 0;
00281       d->waitNextRequestedVsync(false, true);
00282       d->pushEvent(std::string("===== Playing movie: ") +
00283                    manager.getExtraArg(index[i]) + " =====");
00284 
00285       // start the eye tracker:
00286       et->track(true);
00287 
00288       // start audio recording, unless we were flagged to record later:
00289       if (audioAfter.getVal() == false)
00290         {
00291           sprintf(txt, "Start audio recording: audio%04d.wav", recnb);
00292           d->pushEvent(txt);
00293           recordaudio = true;
00294         }
00295 
00296       // blink the fixation:
00297       d->displayFixationBlink();
00298 
00299       // create an overlay:
00300       d->createVideoOverlay(VIDFMT_YUV420P); // mpeg stream returns YUV420P
00301 
00302       // play the movie:
00303       while(cache.size())
00304         {
00305           // let's first cache one more frame:
00306           if (streaming) streaming = cacheFrame(mp, cache);
00307 
00308           // get next frame to display and put it into our overlay:
00309           VideoFrame vidframe = cache.back();
00310           d->displayVideoOverlay(vidframe, frame,
00311                                  SDLdisplay::NEXT_VSYNC);
00312           cache.pop_back();
00313 
00314           ++frame;
00315         }
00316 
00317       // destroy the overlay. Somehow, mixing overlay displays and
00318       // normal displays does not work. With a single overlay created
00319       // before this loop and never destroyed, the first movie plays
00320       // ok but the other ones don't show up:
00321       d->destroyYUVoverlay();
00322       d->clearScreen();  // sometimes 2 clearScreen() are necessary
00323 
00324 
00325       // do we want to record some audio after the movie is done?
00326       if (audioAfter.getVal())
00327         {
00328           const int movieFreq = movingVideo.getVal() ? 5 : 1;
00329 
00330           if (((i+1) % movieFreq) == 0)
00331             {
00332               d->displayText("Please describe what you saw in the last five videos.");
00333               sleep(1);
00334 
00335               sprintf(txt, "Start audio recording after 5 movies: audio%04d.wav", recnb);
00336               d->pushEvent(txt);
00337               recordaudio = true;
00338               d->clearScreen();
00339               d->displayFixation();
00340 
00341               usleep(25000000); // 25 secs of recording
00342 
00343               // stop audio recording:
00344               sprintf(txt, "Stop audio recording after 5 movies: audio%04d.wav", recnb);
00345               d->pushEvent(txt);
00346               recordaudio = false;
00347 
00348               d->clearScreen();
00349             }
00350         }
00351       else
00352         {
00353           sleep(3);
00354 
00355           // stop audio recording:
00356           sprintf(txt, "Stop audio recording: audio%04d.wav", recnb);
00357           d->pushEvent(txt);
00358           recordaudio = false;
00359         }
00360 
00361 
00362       // stop the eye tracker:
00363       et->track(false);
00364     }
00365 
00366   d->clearScreen();
00367   d->displayText("Experiment complete. Thank you!");
00368   d->waitForKey();
00369 
00370   // kill the audio recording thread:
00371   keepgoing = false;
00372   sleep(1); if (system("sync")) LERROR("error in sync");
00373 
00374   // stop all our ModelComponents
00375   manager.stop();
00376 
00377   // all done!
00378   return 0;
00379 }
00380 
00381 // ######################################################################
00382 extern "C" int main(const int argc, char** argv)
00383 {
00384   // simple wrapper around submain() to catch exceptions (because we
00385   // want to allow PsychoDisplay to shut down cleanly; otherwise if we
00386   // abort while SDL is in fullscreen mode, the X server won't return
00387   // to its original resolution)
00388   try
00389     {
00390       return submain(argc, argv);
00391     }
00392   catch (...)
00393     {
00394       REPORT_CURRENT_EXCEPTION;
00395     }
00396 
00397   return 1;
00398 }
00399 
00400 // ######################################################################
00401 /* So things look consistent in everyone's emacs... */
00402 /* Local Variables: */
00403 /* indent-tabs-mode: nil */
00404 /* End: */
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