#include "Component/JobServerConfigurator.H"
#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Image/Pixels.H"
#include "Image/DrawOps.H"
#include "Image/MatrixOps.H"
#include "Image/Point2D.H"
#include "Media/SimFrameSeries.H"
#include "Neuro/NeuroOpts.H"
#include "Raster/Raster.H"
#include "Simulation/SimEventQueueConfigurator.H"
#include "Simulation/SimEventQueue.H"
#include "Util/AllocAux.H"
#include "Util/Pause.H"
#include "Util/Types.H"
#include "Util/csignals.H"
#include "Util/log.H"
#include "Util/sformat.H"
#include "rutz/trace.h"
#include "plugins/SceneUnderstanding/Geons3D.H"
#include "plugins/SceneUnderstanding/SMap.H"
#include "plugins/SceneUnderstanding/CornersFeatures.H"
#include "plugins/SceneUnderstanding/V2.H"
#include "GUI/DebugWin.H"
#include "GUI/ViewPort3D.H"
#include "Raster/GenericFrame.H"
#include "Media/FrameSeries.H"
#include "Transport/FrameInfo.H"
#include "GUI/XWinManaged.H"
#include "GUI/ImageDisplayStream.H"
#include <signal.h>
#include <sys/types.h>
Go to the source code of this file.
Functions | |
std::vector < CornersFeatures::CornerState > | getCorners (std::vector< V2::LineSegment > &lines) |
std::vector< V2::LineSegment > | getLineSegments (ViewPort3D &vp, Point3D< float > &objPos, Point3D< float > &objRot, Geons3D::GeonType type) |
Image< float > | getSmap (ViewPort3D &vp, std::vector< V2::LineSegment > &lines) |
int | main (const int argc, const char **argv) |
train the hough transform
Definition in file trainHough.C.