trainHough.C File Reference

#include "Component/JobServerConfigurator.H"
#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Image/Pixels.H"
#include "Image/DrawOps.H"
#include "Image/MatrixOps.H"
#include "Image/Point2D.H"
#include "Media/SimFrameSeries.H"
#include "Neuro/NeuroOpts.H"
#include "Raster/Raster.H"
#include "Simulation/SimEventQueueConfigurator.H"
#include "Simulation/SimEventQueue.H"
#include "Util/AllocAux.H"
#include "Util/Pause.H"
#include "Util/Types.H"
#include "Util/csignals.H"
#include "Util/log.H"
#include "Util/sformat.H"
#include "rutz/trace.h"
#include "plugins/SceneUnderstanding/Geons3D.H"
#include "plugins/SceneUnderstanding/SMap.H"
#include "plugins/SceneUnderstanding/CornersFeatures.H"
#include "plugins/SceneUnderstanding/V2.H"
#include "GUI/DebugWin.H"
#include "GUI/ViewPort3D.H"
#include "Raster/GenericFrame.H"
#include "Media/FrameSeries.H"
#include "Transport/FrameInfo.H"
#include "GUI/XWinManaged.H"
#include "GUI/ImageDisplayStream.H"
#include <signal.h>
#include <sys/types.h>
Include dependency graph for trainHough.C:

Go to the source code of this file.

Functions

std::vector
< CornersFeatures::CornerState
getCorners (std::vector< V2::LineSegment > &lines)
std::vector< V2::LineSegmentgetLineSegments (ViewPort3D &vp, Point3D< float > &objPos, Point3D< float > &objRot, Geons3D::GeonType type)
Image< float > getSmap (ViewPort3D &vp, std::vector< V2::LineSegment > &lines)
int main (const int argc, const char **argv)

Detailed Description

train the hough transform

Definition in file trainHough.C.

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