00001 /*!@file BeoSub/BeeBrain/AgentManagerA.H management class for agents on COM-A*/ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00005 // University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Michael Montalbo <montalbo@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeeBrain/AgentManagerA.H $ 00035 // $Id: AgentManagerA.H 9412 2008-03-10 23:10:15Z farhan $ 00036 // 00037 00038 #ifndef BEOSUB_BEEBRAIN_AGENT_MANAGER_A_H_DEFINED 00039 #define BEOSUB_BEEBRAIN_AGENT_MANAGER_A_H_DEFINED 00040 00041 #include "Component/ModelComponent.H" 00042 #include "Component/ModelParam.H" 00043 00044 #include "Raster/Raster.H" 00045 #include "Image/Image.H" 00046 #include "Image/Pixels.H" 00047 #include "Image/CutPaste.H" 00048 00049 #include "GUI/XWinManaged.H" 00050 00051 #include "BeoSub/BeeBrain/Globals.H" 00052 #include "BeoSub/BeeBrain/AgentManagerCommand.H" 00053 00054 #include "BeoSub/BeeBrain/ForwardVision.H" 00055 #include "BeoSub/BeeBrain/PreFrontalCortex.H" 00056 #include "BeoSub/BeeBrain/PreMotorComplex.H" 00057 00058 #include "BeoSub/BeeBrain/OceanObject.H" 00059 00060 #include "Util/Timer.H" 00061 #include <pthread.h> 00062 00063 class PreFrontalCortexAgent; 00064 class PreMotorComplex; 00065 class ForwardVisionAgent; 00066 00067 class AgentManagerA : public ModelComponent 00068 { 00069 public: 00070 00071 // ###################################################################### 00072 /*! @name Constructors and Destructors */ 00073 //@{ 00074 00075 //! Constructor 00076 AgentManagerA(OptionManager& mgr, 00077 const std::string& descrName = "Agent Manager A", 00078 const std::string& tagName = "Agent Manager A"); 00079 00080 //! Destructor 00081 virtual ~AgentManagerA(); 00082 00083 //@} 00084 00085 // ###################################################################### 00086 //! @name Access functions 00087 //@{ 00088 00089 //! set the current image to be processed 00090 void setCurrentImage(Image<PixRGB<byte> > image, uint fNum); 00091 00092 inline void setWindow(rutz::shared_ptr<XWinManaged> win, 00093 Image<PixRGB<byte> > ima); 00094 00095 void pushCommand(CommandType cmdType, 00096 DataTypes dataType, 00097 rutz::shared_ptr<OceanObject> oceanObject); 00098 00099 //! get the current image to be processed 00100 inline Image<PixRGB<byte> > getCurrentImage(); 00101 00102 //! get the current frame number 00103 inline uint getCurrentFrameNumber(); 00104 00105 //! set the current object to be processed 00106 bool updateOceanObject(rutz::shared_ptr<OceanObject> oceanObject, 00107 DataTypes oceanObjectDataType); 00108 00109 rutz::shared_ptr<ForwardVisionAgent> getForwardVisionAgent(); 00110 00111 rutz::shared_ptr<PreFrontalCortexAgent> getPreFrontalCortexAgent(); 00112 00113 rutz::shared_ptr<PreMotorComplex> getPreMotorComplex(); 00114 00115 uint getNumCommands(); 00116 00117 rutz::shared_ptr<AgentManagerCommand> popCommand(); 00118 00119 void drawImage(Image<PixRGB<byte> > ima, Point2D<int> point); 00120 00121 void startRun(); 00122 00123 //@} 00124 00125 private: 00126 00127 // for display purposes 00128 rutz::shared_ptr<XWinManaged> itsWindow; 00129 Image<PixRGB<byte> > itsDisplayImage; 00130 pthread_mutex_t itsDisplayLock; 00131 00132 // the current image and lock 00133 Image<PixRGB<byte> > itsCurrentImage; 00134 uint itsFrameNumber; 00135 rutz::shared_ptr<Timer> itsInputImageTimer; 00136 std::vector<uint64> itsFrameDuration; 00137 pthread_mutex_t itsCurrentImageLock; 00138 00139 // forward vision agent 00140 rutz::shared_ptr<ForwardVisionAgent> itsForwardVisionAgent; 00141 pthread_t itsForwardVisionAgentThread; 00142 00143 // prefrontal cortex agent: decision maker 00144 rutz::shared_ptr<PreFrontalCortexAgent> itsPreFrontalCortexAgent; 00145 pthread_t itsPreFrontalCortexAgentThread; 00146 00147 // premotor complex agent: generate motor commands 00148 rutz::shared_ptr<PreMotorComplex> itsPreMotorComplex; 00149 pthread_t itsPreMotorComplexThread; 00150 00151 // current motor command 00152 motorCommand itsCurrentMotorCommand; 00153 pthread_mutex_t itsCurrentMotorCommandLock; 00154 00155 // store the ocean objects 00156 std::vector<rutz::shared_ptr<OceanObject> > itsOceanObjects; 00157 pthread_mutex_t itsOceanObjectsLock; 00158 00159 // command cue to send to COM_B 00160 std::list<rutz::shared_ptr<AgentManagerCommand> > itsCommands; 00161 pthread_mutex_t itsCommandsLock; 00162 00163 }; 00164 00165 // ###################################################################### 00166 inline void AgentManagerA::setWindow(rutz::shared_ptr<XWinManaged> win, 00167 Image<PixRGB<byte> > ima) 00168 { 00169 itsWindow = win; 00170 itsDisplayImage = ima; 00171 } 00172 00173 // ###################################################################### 00174 inline Image<PixRGB<byte> > AgentManagerA::getCurrentImage() 00175 { 00176 Image<PixRGB<byte> > image; 00177 pthread_mutex_lock(&itsCurrentImageLock); 00178 image = itsCurrentImage; 00179 pthread_mutex_unlock(&itsCurrentImageLock); 00180 return image; 00181 } 00182 00183 // ###################################################################### 00184 inline uint AgentManagerA::getCurrentFrameNumber() 00185 { 00186 uint fNum; 00187 pthread_mutex_lock(&itsCurrentImageLock); 00188 fNum = itsFrameNumber; 00189 pthread_mutex_unlock(&itsCurrentImageLock); 00190 return fNum; 00191 } 00192 00193 #endif 00194 00195 // ###################################################################### 00196 /* So things look consistent in everyone's emacs... */ 00197 /* Local Variables: */ 00198 /* indent-tabs-mode: nil */ 00199 /* End: */