00001 /*!@file BeoSub/BeoSubSim.H */ 00002 00003 // //////////////////////////////////////////////////////////////////// // 00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003 // 00005 // by the University of Southern California (USC) and the iLab at USC. // 00006 // See http://iLab.usc.edu for information about this project. // 00007 // //////////////////////////////////////////////////////////////////// // 00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00010 // in Visual Environments, and Applications'' by Christof Koch and // 00011 // Laurent Itti, California Institute of Technology, 2001 (patent // 00012 // pending; application number 09/912,225 filed July 23, 2001; see // 00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00014 // //////////////////////////////////////////////////////////////////// // 00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00016 // // 00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00018 // redistribute it and/or modify it under the terms of the GNU General // 00019 // Public License as published by the Free Software Foundation; either // 00020 // version 2 of the License, or (at your option) any later version. // 00021 // // 00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00025 // PURPOSE. See the GNU General Public License for more details. // 00026 // // 00027 // You should have received a copy of the GNU General Public License // 00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00030 // Boston, MA 02111-1307 USA. // 00031 // //////////////////////////////////////////////////////////////////// // 00032 // 00033 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeoSubSim.H $ 00035 // $Id: BeoSubSim.H 6454 2006-04-11 00:47:40Z rjpeters $ 00036 // 00037 00038 #ifndef BEOSUBSIML_H_DEFINED 00039 #define BEOSUBSIM_H_DEFINED 00040 00041 #include "BeoSub/BeoSub.H" 00042 #include "BeoSub/BeoSubSensor.H" 00043 #include "Devices/BeoChip.H" 00044 #include "Controllers/PID.H" 00045 class HMR3300; 00046 class BeoSubBallast; 00047 class BeoSubIMU; 00048 class FrameIstream; 00049 00050 00051 //! Definition and access functions for the BeoSub 00052 /*! BeoSub is an autonomous visually-guided submarine. This class 00053 implements the high-level functionality, relying on low-level 00054 drivers to handle motor activation, compass reading, etc */ 00055 class BeoSubSim : public BeoSub 00056 { 00057 public: 00058 // ###################################################################### 00059 /*! @name Constructors and Destructors */ 00060 //@{ 00061 00062 //! Constructor 00063 BeoSubSim(OptionManager& mgr); 00064 00065 //! Destructor 00066 ~BeoSubSim(); 00067 00068 //@} 00069 00070 // #################################################################### 00071 /*! @name mid-level overloads */ 00072 //@{ 00073 //! Advance the sub by some distance in meters 00074 /*! This is an overload of BeoSub::advanceRel() which ensures we 00075 turn off the heading PID during the advance */ 00076 virtual void advanceRel(const float relDist, const bool stop = true); 00077 00078 //! Strafe the sub by some distance in meters 00079 /*! this is an overload of BeoSub::strafeRel() which ensures we turn 00080 the heading PID off during the strafe */ 00081 virtual void strafeRel(const float relDist); 00082 00083 void turnAbs(const Angle finalHeading, const bool blocking = false); 00084 void turnRel(const Angle relHeading, const bool blocking = false); 00085 void turnOpen(const Angle relHeading, const bool blocking = false); 00086 void diveAbs(const float finalDepth, const bool blocking = false); 00087 void diveRel(const float relDepth, const bool blocking = false); 00088 // ###################################################################### 00089 /*! @name Low-level access functions */ 00090 //@{ 00091 00092 //! Activate the thrusters 00093 /*! Values should be between -1.0 (full reverse) and 1.0 (full 00094 forward), 0.0 being no motion */ 00095 void thrust(const float leftval, const float rightval); 00096 00097 //! Get the current thruster settings 00098 void getThrusters(float& leftval, float& rightval) const; 00099 00100 //! Set the front ballast. Value is between 0.0 (empty) and 1.0 (full) 00101 void setFrontBallast(const float val, const bool blocking = false); 00102 00103 //! Set the rear ballast. Value is between 0.0 (empty) and 1.0 (full) 00104 void setRearBallast(const float val, const bool blocking = false); 00105 00106 //! Set all ballasts 00107 void setBallasts(const float f, const float r, 00108 const bool blocking = false); 00109 00110 //! Get the front ballast. Value is between 0.0 (empty) and 1.0 (full) 00111 float getFrontBallast() const; 00112 00113 //! Get the rear ballast. Value is between 0.0 (empty) and 1.0 (full) 00114 float getRearBallast() const; 00115 00116 //! Get all ballasts 00117 void getBallasts(float& f, float& r) const; 00118 00119 //! Drop a marker 00120 virtual void dropMarker(const bool blocking = false); 00121 00122 //! Grab a an image from one of the cameras 00123 virtual Image< PixRGB<byte> > grabImage(const enum BeoSubCamera cam) const; 00124 00125 //@} 00126 00127 // ################################################################## 00128 00129 //! Update compass - used by sensors 00130 void updateCompass(const Angle heading, const Angle pitch, 00131 const Angle roll); 00132 00133 //! Update depth - used by sensors 00134 void updateDepth(const float depth); 00135 00136 //! Update position 00137 void updatePosition(const float z, const float x); 00138 00139 inline float getCurrentZ() { return itsCurrentZ; } 00140 inline float getCurrentX() { return itsCurrentX; } 00141 inline float getRelDist() { return relDistance; } 00142 inline bool isStrafing() { return isStrafe; } 00143 inline void setStrafing(const bool s = false) { isStrafe = s; } 00144 inline void setUpGrabFlag(const bool s = false) { upImageFlag = s; } 00145 inline bool getUpGrabFlag() { return upImageFlag; } 00146 inline void setDownGrabFlag(const bool s = false) { downImageFlag = s; } 00147 inline bool getDownGrabFlag() { return downImageFlag; } 00148 inline void setFrontGrabFlag(const bool s = false) { frontImageFlag = s; } 00149 inline bool getFrontGrabFlag() { return frontImageFlag; } 00150 00151 //! Turn depth PID on/off 00152 void useDepthPID(const bool useit); 00153 00154 //! Turn heading PID on/off 00155 void useHeadingPID(const bool useit); 00156 00157 //! Turn pitch PID on/off 00158 void usePitchPID(const bool useit); 00159 00160 protected: 00161 NModelParam<int> itsLeftThrusterServoNum; //!< servo num for left thruster 00162 NModelParam<int> itsRightThrusterServoNum; //!< servo num for right thruster 00163 00164 nub::soft_ref<HMR3300> itsHMR3300; //!< compass for heading 00165 nub::soft_ref<BeoChip> itsBeo; //!< our beochip 00166 nub::soft_ref<BeoSubBallast> itsFballast, itsRballast; //!< our 2 ballasts 00167 nub::soft_ref<BeoSubIMU> itsIMU; //!< our IMU 00168 nub::soft_ref<FrameIstream> itsCameraFront, 00169 itsCameraDown, itsCameraUp; //!< our three cameras 00170 float itsThrustLeft, itsThrustRight; //!< our current thruster settings 00171 float relDistance; 00172 bool isStrafe; 00173 int imageCounter; 00174 float itsCurrentZ, itsCurrentX; 00175 bool upImageFlag, frontImageFlag, downImageFlag; 00176 00177 BeoSubSensor<float> itsDepthSensor; //!< sensor cleaner for depth 00178 BeoSubSensor<Angle> itsHeadingSensor; //!< sensor cleaner for heading 00179 BeoSubSensor<Angle> itsPitchSensor; //!< sensor cleaner for pitch 00180 PID<float> itsDepthPID; //!< PID for depth stabilization 00181 PID<Angle> itsHeadingPID; //!< PID for heading stabilization 00182 PID<Angle> itsPitchPID; //!< PID for pitch stabilization 00183 00184 bool itsDepthPIDon, itsHeadingPIDon, itsPitchPIDon; 00185 00186 void start1(); //!< get started, before our subcomponents start 00187 void start2(); //!< get started, after our subcomponents have started 00188 00189 00190 private: 00191 //! Dispatch a BeoChip event 00192 void dispatchBeoChipEvent(const BeoChipEventType t, 00193 const int valint, 00194 const float valfloat); 00195 00196 friend class BeoSubListener; 00197 friend class HMRlistener; 00198 }; 00199 00200 #endif 00201 00202 // ###################################################################### 00203 /* So things look consistent in everyone's emacs... */ 00204 /* Local Variables: */ 00205 /* indent-tabs-mode: nil */ 00206 /* End: */