BeoSubSaliency.H

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00001 /*!@file BeoSub/BeoSubSaliency.H A class for quick-and-dirty saliency mapping */
00002 
00003 // //////////////////////////////////////////////////////////////////// //
00004 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2000-2003   //
00005 // by the University of Southern California (USC) and the iLab at USC.  //
00006 // See http://iLab.usc.edu for information about this project.          //
00007 // //////////////////////////////////////////////////////////////////// //
00008 // Major portions of the iLab Neuromorphic Vision Toolkit are protected //
00009 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency //
00010 // in Visual Environments, and Applications'' by Christof Koch and      //
00011 // Laurent Itti, California Institute of Technology, 2001 (patent       //
00012 // pending; application number 09/912,225 filed July 23, 2001; see      //
00013 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status).     //
00014 // //////////////////////////////////////////////////////////////////// //
00015 // This file is part of the iLab Neuromorphic Vision C++ Toolkit.       //
00016 //                                                                      //
00017 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can   //
00018 // redistribute it and/or modify it under the terms of the GNU General  //
00019 // Public License as published by the Free Software Foundation; either  //
00020 // version 2 of the License, or (at your option) any later version.     //
00021 //                                                                      //
00022 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope  //
00023 // that it will be useful, but WITHOUT ANY WARRANTY; without even the   //
00024 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR      //
00025 // PURPOSE.  See the GNU General Public License for more details.       //
00026 //                                                                      //
00027 // You should have received a copy of the GNU General Public License    //
00028 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write   //
00029 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,   //
00030 // Boston, MA 02111-1307 USA.                                           //
00031 // //////////////////////////////////////////////////////////////////// //
00032 //
00033 // Primary maintainer for this file: Zack Gossman <gossman@usc.edu>
00034 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/BeoSub/BeoSubSaliency.H $
00035 // $Id: BeoSubSaliency.H 9412 2008-03-10 23:10:15Z farhan $
00036 //
00037 
00038 #ifndef BEOSUBSALIENCY_H_DEFINED
00039 #define BEOSUBSALIENCY_H_DEFINED
00040 
00041 #include "Component/ModelManager.H"
00042 #include "Image/ColorOps.H"
00043 #include "Image/Image.H"
00044 #include "Image/ImageSet.H"
00045 #include "Image/MathOps.H"
00046 #include "Image/DrawOps.H"
00047 #include "Image/FilterOps.H"
00048 #include "Image/Pixels.H"
00049 #include "Image/PyramidOps.H"
00050 #include "Image/ShapeOps.H"
00051 #include "Image/Transforms.H"
00052 #include "Image/fancynorm.H"
00053 #include "Util/Types.H"
00054 #include "GUI/XWindow.H"
00055 #include "Image/colorDefs.H"
00056 
00057 #include <pthread.h>
00058 #include <cstdlib>
00059 #include <unistd.h>
00060 #include <list>
00061 
00062 // ######################################################################
00063 // ##### Global options:
00064 // ######################################################################
00065 
00066 #define sml        2
00067 #define delta_min  3
00068 #define delta_max  4
00069 #define level_min  0
00070 #define level_max  2
00071 #define maxdepth   (level_max + delta_max + 1)
00072 #define normtyp    (VCXNORM_MAXNORM)
00073 
00074 // relative feature weights:
00075 #define IWEIGHT 0.7
00076 #define CWEIGHT 1.0
00077 #define OWEIGHT 1.0
00078 #define FWEIGHT 4.0
00079 #define SWEIGHT 2.0
00080 
00081 // image size vars
00082 #define IMAGEWIDTH 160
00083 #define IMAGEHEIGHT 120
00084 
00085 // action definitions CHANGE TO ENUM? FIX?
00086 #define RETINA     1
00087 #define WINNER     2
00088 #define LUMINANCE  3
00089 #define REDGREEN   4
00090 #define BLUEYELLOW 5
00091 #define ORI0       6
00092 #define ORI45      7
00093 #define ORI90      8
00094 #define ORI135     9
00095 #define CMAP       10
00096 #define FLICKER    11
00097 #define INTENSITY  12
00098 #define SKINHUE    13
00099 
00100 struct jobData{
00101   jobData() { };
00102 
00103   jobData(const int jt, const PyramidType pt, const float w,
00104           const float ori = 0.0F) :
00105     jobType(jt), ptyp(pt), weight(w), orientation(ori) { }
00106 
00107   int jobType;
00108   PyramidType ptyp;
00109   float weight;
00110   float orientation;
00111 };
00112 
00113 class BeoSubSaliency : public ModelComponent
00114 {
00115 public:
00116 
00117   // ######################################################################
00118   /*! @name Constructors and Destructors */
00119   //@{
00120 
00121   //! Constructor
00122   BeoSubSaliency(OptionManager& mgr,
00123                const std::string& descrName = "SaliencyMT",
00124                const std::string& tagName = "SaliencyMT");
00125 
00126   //! Destructor
00127   ~BeoSubSaliency();
00128 
00129   //@}
00130 
00131   // ######################################################################
00132   /*! @name member functions */
00133   //@{
00134 
00135   //! Setup up with image to be processed and build the job queue
00136   Point2D<int> run(Image< PixRGB<byte> > img, bool debug = false);
00137 
00138   //! Compute a conspicuity map from an image
00139   void computeCMAP();
00140   //@}
00141 
00142 protected:
00143   OModelParam<uint> itsNumThreads; //!< Number of worker threads to use
00144 
00145 private:
00146   Image< PixRGB<byte> > colima;     // current color image
00147   Image<float> lum;     //curent luminance image
00148   Image<byte> r, g, b, y; //curent RGBY images
00149   Image<float> previma;  // previous float image
00150   Image<float> outmap;   // output saliency map
00151   Image<float> skinima;  //skin hue map
00152 
00153   // get prepared to grab, communicate, display, etc:
00154 
00155   Point2D<int> win, winsm; // coordinates of attended location
00156   float maxval;
00157 
00158   PyramidType ptyp;
00159 
00160   //xwin stuff
00161   rutz::shared_ptr<XWindow> wini, wino;
00162   bool debugmode;
00163   bool hasRun;
00164 
00165   //job stuff
00166   std::list<jobData> jobQueue;
00167   bool jobsReady;
00168   bool dataReady;
00169   int jobsDone;
00170   int totalJobs;
00171   bool gotRGBY; bool gotLum;
00172 
00173   //thread stuff
00174   pthread_t *worker;
00175   pthread_mutex_t jobLock, condLock, mapLock;
00176   pthread_cond_t jobCond;
00177 };
00178 
00179 #endif
00180 
00181 // ######################################################################
00182 /* So things look consistent in everyone's emacs... */
00183 /* Local Variables: */
00184 /* indent-tabs-mode: nil */
00185 /* End: */
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