#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Image/Transforms.H"
#include "Image/DrawOps.H"
#include "Image/Rectangle.H"
#include "Image/MathOps.H"
#include "Image/MatrixOps.H"
#include "Image/Layout.H"
#include "Media/FrameSeries.H"
#include "Transport/FrameInfo.H"
#include "Raster/GenericFrame.H"
#include "Raster/Raster.H"
#include "Neuro/BeoHeadBrain.H"
#include "Util/Timer.H"
#include "GUI/GeneralGUI.H"
#include "GUI/ImageDisplayStream.H"
#include "GUI/DebugWin.H"
#include "GUI/XWinManaged.H"
#include "RCBot/Motion/MotionEnergy.H"
#include "ArmControl/CtrlPolicy.H"
#include "ArmControl/ArmSim.H"
#include "ArmControl/RobotArm.H"
#include "ArmControl/ArmController.H"
#include "ArmControl/ArmPlanner.H"
#include "Devices/DeviceOpts.H"
#include "Util/MathFunctions.H"
#include <unistd.h>
#include <stdio.h>
#include <signal.h>
Go to the source code of this file.
Functions | |
void | terminate (int s) |
Signal handler (e.g., for control-C). | |
Point2D< int > | getClick (nub::soft_ref< OutputFrameSeries > &ofs) |
int | getKey (nub::soft_ref< OutputFrameSeries > &ofs) |
void | output () |
void | sync () |
void | train () |
int | main (const int argc, const char **argv) |
Variables | |
ModelManager * | mgr |
nub::soft_ref< Scorbot > | scorbot |
nub::soft_ref< ArmSim > | armSim |
nub::soft_ref< ArmController > | armControllerScorbot |
nub::soft_ref< ArmController > | armControllerArmSim |
nub::soft_ref< ArmPlanner > | armPlanner |
nub::soft_ref< BeoHeadBrain > | beoHeadBrain |
double | desireCup [3] = {-1*1.125/4-0.15,0.15,0.25} |
double | desireBlock [3] = {-1*1.125/4,0,0.05} |
grab slient objects
Definition in file train-eye.C.
void terminate | ( | int | s | ) |
Signal handler (e.g., for control-C).
Definition at line 86 of file train-eye.C.