#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Image/ImageSet.H"
#include "Image/ShapeOps.H"
#include "Image/DrawOps.H"
#include "Image/FilterOps.H"
#include "Image/ColorOps.H"
#include "Image/Transforms.H"
#include "Image/MathOps.H"
#include "Neuro/StdBrain.H"
#include "Neuro/VisualCortex.H"
#include "Neuro/VisualCortexConfigurator.H"
#include "Neuro/NeuroOpts.H"
#include "Media/TestImages.H"
#include "Media/SceneGenerator.H"
#include "Media/MediaSimEvents.H"
#include "Channels/DescriptorVec.H"
#include "Channels/ComplexChannel.H"
#include "Channels/SubmapAlgorithmBiased.H"
#include "Simulation/SimEventQueue.H"
#include "Simulation/SimulationOpts.H"
#include "Simulation/SimEventQueueConfigurator.H"
#include "Neuro/NeuroSimEvents.H"
#include "Learn/Bayes.H"
#include "GUI/DebugWin.H"
#include "ObjRec/BayesianBiaser.H"
Go to the source code of this file.
Functions | |
int | classifyImage (Image< PixRGB< byte > > &img, DescriptorVec &descVec, Bayes &bayesNet) |
int | classifyLocation (Point2D< int > &loc, DescriptorVec &descVec, Bayes &bayesNet, double *prob, double *statSig, std::vector< Bayes::ClassInfo > &classesInfo) |
void | biasVC (ComplexChannel &vc, Bayes &bayesNet, int objId) |
Point2D< int > | evolveBrain (Image< PixRGB< byte > > &img, DescriptorVec &descVec, int ii=-1) |
int | checkWinnerLoc (TestImages &testImages, uint scene, Point2D< int > &winner, std::string biasedObj) |
std::string | getWinnerLoc (TestImages &testImages, uint scene, Point2D< int > &winner) |
int | main (const int argc, const char **argv) |
Variables | |
ModelManager * | mgr |
const char * | Labels [14] |
int | foveaRadius = 0 |
test various visual search alg
Definition in file test-ObjSearch.C.
const char* Labels[14] |
{"house", "residential", "commercial", "agriculture", "road", "airport", "bridge", "submerged house", "submerged residential", "submerged commercial", "submerged agriculture", "submerged road", "submerged airport", "submerged bridge"}
Definition at line 77 of file test-ObjSearch.C.