#include "Component/ModelManager.H"
#include "Image/Image.H"
#include "Image/ImageSet.H"
#include "Image/ShapeOps.H"
#include "Image/DrawOps.H"
#include "Image/FilterOps.H"
#include "Image/ColorOps.H"
#include "Image/Transforms.H"
#include "Image/MathOps.H"
#include "Neuro/StdBrain.H"
#include "Neuro/VisualCortex.H"
#include "Neuro/NeuroOpts.H"
#include "Neuro/NeuroSimEvents.H"
#include "Neuro/TaskRelevanceMap.H"
#include "Neuro/SaliencyMap.H"
#include "Media/TestImages.H"
#include "Media/SceneGenerator.H"
#include "Media/MediaSimEvents.H"
#include "Channels/DescriptorVec.H"
#include "Channels/ComplexChannel.H"
#include "Simulation/SimEventQueue.H"
#include "Simulation/SimulationOpts.H"
#include "Simulation/SimEventQueueConfigurator.H"
#include "Channels/SubmapAlgorithmBiased.H"
#include "GUI/DebugWin.H"
#include "ObjRec/MaskBiaser.H"
Go to the source code of this file.
Functions | |
Point2D< int > | evolveBrain (Image< PixRGB< byte > > &img, Image< float > &SMap, float *interestLevel, nub::soft_ref< SimEventQueue > seq) |
void | biasVC (ComplexChannel &vc, Image< float > &mask) |
int | main (const int argc, const char **argv) |
Variables | |
ModelManager * | mgr |
bool | debug = 1 |
get saliency information from
Definition in file test-LabelMeSaliency.C.