00001 /*!@file Beobot/BeobotEffectors.C controls the effectors of the Beobots 00002 (e.g., motors) */ 00003 00004 // //////////////////////////////////////////////////////////////////// // 00005 // The iLab Neuromorphic Vision C++ Toolkit - Copyright (C) 2001 by the // 00006 // University of Southern California (USC) and the iLab at USC. // 00007 // See http://iLab.usc.edu for information about this project. // 00008 // //////////////////////////////////////////////////////////////////// // 00009 // Major portions of the iLab Neuromorphic Vision Toolkit are protected // 00010 // under the U.S. patent ``Computation of Intrinsic Perceptual Saliency // 00011 // in Visual Environments, and Applications'' by Christof Koch and // 00012 // Laurent Itti, California Institute of Technology, 2001 (patent // 00013 // pending; application number 09/912,225 filed July 23, 2001; see // 00014 // http://pair.uspto.gov/cgi-bin/final/home.pl for current status). // 00015 // //////////////////////////////////////////////////////////////////// // 00016 // This file is part of the iLab Neuromorphic Vision C++ Toolkit. // 00017 // // 00018 // The iLab Neuromorphic Vision C++ Toolkit is free software; you can // 00019 // redistribute it and/or modify it under the terms of the GNU General // 00020 // Public License as published by the Free Software Foundation; either // 00021 // version 2 of the License, or (at your option) any later version. // 00022 // // 00023 // The iLab Neuromorphic Vision C++ Toolkit is distributed in the hope // 00024 // that it will be useful, but WITHOUT ANY WARRANTY; without even the // 00025 // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // 00026 // PURPOSE. See the GNU General Public License for more details. // 00027 // // 00028 // You should have received a copy of the GNU General Public License // 00029 // along with the iLab Neuromorphic Vision C++ Toolkit; if not, write // 00030 // to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, // 00031 // Boston, MA 02111-1307 USA. // 00032 // //////////////////////////////////////////////////////////////////// // 00033 // 00034 // Primary maintainer for this file: Laurent Itti <itti@usc.edu> 00035 // $HeadURL: svn://isvn.usc.edu/software/invt/trunk/saliency/src/Beobot/BeobotEffectors.C $ 00036 // $Id: BeobotEffectors.C 6795 2006-06-29 20:45:32Z rjpeters $ 00037 // 00038 00039 #include "Beobot/BeobotEffectors.H" 00040 00041 #include "Component/OptionManager.H" 00042 #include "Devices/lcd.H" 00043 #include "Devices/ssc.H" 00044 00045 // ###################################################################### 00046 BeobotEffectors::BeobotEffectors(OptionManager& mgr, 00047 const std::string& descrName, 00048 const std::string& tagName) : 00049 ModelComponent(mgr, descrName, tagName), 00050 myBeoChip(new BeoChip(mgr)) 00051 { 00052 // register our subcomponents: 00053 addSubComponent(myBeoChip); 00054 } 00055 00056 // ################################################################## 00057 BeobotEffectors::~BeobotEffectors() 00058 { } 00059 00060 // ################################################################## 00061 void BeobotEffectors::performAction(BeobotAction& action) 00062 { 00063 turn(action.getTurn()); 00064 speed(action.getSpeed()); 00065 changegear(action.getGear()); 00066 } 00067 00068 // ################################################################## 00069 void BeobotEffectors::center() 00070 { myBeoChip->setServo(bbc.speedServoNum,0.0F); } 00071 00072 // ################################################################## 00073 void BeobotEffectors::turn(const float angle) 00074 { myBeoChip->setServo(bbc.steerServoNum, angle); } 00075 00076 // ################################################################## 00077 void BeobotEffectors::speed(const float sp) 00078 { myBeoChip->setServo(bbc.speedServoNum, sp); } 00079 00080 // ################################################################## 00081 void BeobotEffectors::stop() 00082 { myBeoChip->setServo(bbc.speedServoNum, 0.0F); } 00083 00084 // ################################################################## 00085 void BeobotEffectors::changegear(const int gear) 00086 { 00087 if (gear == 0) 00088 myBeoChip->setServo(bbc.gearServoNum, -1.0); 00089 else if (gear == 1) 00090 myBeoChip->setServo(bbc.gearServoNum, 0.0); 00091 else 00092 myBeoChip->setServo(bbc.gearServoNum, 1.0); 00093 } 00094 00095 // ################################################################## 00096 void BeobotEffectors::display(const char* message) 00097 { myBeoChip->lcdPrintf(0,0, "%s", message); } 00098 00099 // ################################################################## 00100 void BeobotEffectors::cleardisplay() 00101 { myBeoChip->lcdClear(); } 00102 00103 // ################################################################## 00104 /* So things look consistent in everyone's emacs... */ 00105 /* Local Variables: */ 00106 /* indent-tabs-mode: nil */ 00107 /* End: */